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Playable prototypeBuild 0.1
Current build runs locally in the browser. Server-authoritative matches, accounts and global leaderboards are the next integration layer.
SDEV Combat Simulation
RICOCHET PROTOCOL
Break the arena, bend the ball and breach the enemy core before its tactical AI learns your return pattern.
Status
Awaiting link
Score
0
Local best
0
Wave 1Ball 395 u/s
How this build works
Move
Mouse, touch, A/D or arrow keys
Overcharge
Space · costs 30 energy
Core shield
Q · costs 45 energy
Pause
P or Escape
Momentum-based returns Moving gravity anomaly Adaptive return analysis
Local prototype leaderboard
Complete a match to create the first local record.